Fate Hollow Ataraxia Save Game
Save for later. Fate/Hollow Ataraxia (PlayStation Vita the Best) Kadokawa Games Compatible with PlayStation Vita (PS Vita) No Region Protection / Adventure. Fate/Hollow Ataraxia English Patch Wonder. Jun 13, 2014 @ 4:21pm. 1 Change Note ( view ). @Nubsy this was made before he came in and saved the novel.
Fate/hollow ataraxia (フェイト/ホロウアタラクシア, Feito/horou atarakushia ) is a visual novel game created by in 2005 which is the sequel to. The word 'ataraxia' in the title is a Greek term for 'tranquility', giving the title the combined meaning of 'empty (or false) tranquility'. Fate/hollow ataraxia differs from its predecessor in its gameplay and tone, favoring slice-of-life comedy scenes while retaining a dramatic core story. Like Fate/stay night, hollow ataraxia did not receive an official translation, but an unofficial patch was created by fans. A manga adaptation is under serialization.
Contents [] Plot Setting The plot of Fate/hollow ataraxia is based 6 months after the events of Fate/stay night, taking place in. The story, like, takes place in a dream world that reflects multiple timelines at once. It is a story that 'encompasses the endings of all of the routes [of Fate/stay night], [while] not being any of them.' It can be said not to follow any of the routes as a direct continuation, but rather act as a 'counter' to the story of Fate/stay night itself.
While 'there is a setting about this happening after this route', it isn't that important and the player can interpret it either way. 'Reopening' follows the ending of a 'certain route' of Fate/stay night and the ending of Fate/hollow ataraxia.
Even though hints towards the route exist, it is mainly left up to the readers' interpretation. While the scene 'Sequel' depicts the world outside of the loop, it is unknown to which timeline it belongs as said 'It’s best if you don’t think too much about it' when questioned about its place in the timeline. Scenes 10/08 October/08 - The 1st Day of 'Heaven's Feel': Resumption Mimicry 10/08 Iris' storehouse Characters:,, (Mentioned) Shirou and Illya enter the Emiya household storehouse. 10/08 Invader Characters:, Shirou attempts to speak with Rin, but gets distracted by the mess she has made of her room while trying to reorganize. 10/08 Mirror of Kibisis Characters:,,,, Shirou converses with Rider, eventually leading to a conversation about her past. Her death at the hands of Perseus is narrated from his point of view, and she also reminisces of her final dream of her sisters right before her death.
10/08 Reopening Characters:,, Following up on Shirou's unexplainable memories related to the four day loop, Rin comes to him with her ideas as to its origin. Before she can get too into the details, Bazett shows up looking for due to him being the victor of the previous war. Bazett mistakes Rin for the she had fought, not yet understanding that her Holy Grail War is different from the Fifth Holy Grail War. Rin understands the dissonance, telling Bazett that the war has long since ended. Once Rin mentions 's name and death, Bazett has a mental breakdown, and upon Rin asking about what happened to her arm, Bazett runs away. By the end of the encounter, Rin has figured out the entire situation of the loop, but tells Shirou to solve it on his own. 10/08 Dialogue: Lost Loop II Characters: Shirou enters the storehouse before remembering his ability to use magecraft, so he only feels a sense of having forgotten something.